– Creating low-level engine features and productivity tools – Development of new rendering features, shaders and effects – Deterministic peer-to-peer multiplayer and matchmaking – Authoritative dedicated server multiplayer and backend – CPU and GPU optimization on consoles and mobile – Gameplay features and mechanics – Console porting and certification QA – Worked with Unreal, Unity and CryEngine – Bug fixing
UI/UX Analysis
– Usability Heuristic Evaluation – User Testing – Competitive Analysis – Game Information Architecture – Game Interaction Analysis – Game Loop Analysis – Player Journey Mapping – Game Feel Analysis
Level building
– AI Scripting – Mission design and implementation – Gameplay Feature Development – Narrative Design
Inspiring Talk
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Q&A Session
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Live Training
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Workshops
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